


(via theatricalis)
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
This is so amazing! How did I not know about it until today?
Codex Seraphinianus, 1976-1978
‘The Codex Seraphinianus is a book written and illustrated by Italian artist, architect and industrial designer Luigi Serafini, from 1976 to 1978. The book appears to be a visual encyclopedia of an unknown world, written in one of its languages, an alphabetic writing intended to be meaningless.’
いい夢みようか by
(via lawlzyland)
(via screwey)



